Adobe is working on a new version of Photoshop that will harness the power of your GPU (Graphic/Gaming card) and Physics card. The graphical environment would in that case be the first mainstream product that will make use of this technology.
The past few years Adobe has primarily focused and made progress in the CPU area, think of higher clock speeds or dual core, which made their applications run faster. For some applications however just CPU progress isn't enough, because some applications make use of very large files and memory and needs a lot of graphic calculations. The main solution for this problem would be to use multiple processors, like extra CPU's, GPU's or Physics-processors.
One of the programs that gets in trouble the fastest with 'The Great Wait' when in high-usage is Photoshop. According to the TG Daily this will soon all change. Creative Suite Next, that includes the next version of Photoshop, codenamed Stonehenge, will soon support GPU and Physics acceleration. Next to that the graphic application has been given support for dual core processing. If everything will go as planned the release should be scheduled for a release on 1 October.
The primary result after this addition will be that changing extremely large images will have less of a waiting-period. During the demonstration an Adobe employee showed that zooming in, out, and rotating on a canvas the size of 2GB with a 442 mega pixel resolution is smooth and without any amount of wait or lag, also when importing a 3D model into Photoshop Extended, adding text or paint to the 3D object's surface, and the rendering of the new 3D object, all without any type of delay.